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Monday, 8 April 2013

My Search for the Perfect Game - Part 3: Prison Architect cont.


After the last post I thought I would go back and write a list of goods and bads for Prison Architect as the best game in the world. and here it is, starting with the positives:

-Firstly the way the GUI is set up is really good. All of the items are little tiles in menus, from foundations to objects to floors to walls. Now this is nothing special and can be found in many other games, I know. But there is a very nicely presented as well as functional clipboard type presentation of all the staffing, prisoners, and financial reports which is really good way of having a large menu on screen. This is minimised at the click of a button.

-Also the idea of foundations is really nice. it is something very realistic and means that the mechanics of the game work really well as well as that sense of realism. This is something I would definitely like to see in my ideal game.

-The way the people move around is very simple but very effective. There is no moving legs, occasional arms and head move too, as well as it being very obvious when they have handcuffs on etc. This simplicity is not only effective but also quite funny. For example, when the workers are carrying doors or tables, it just looks like doors or tables moving about the place and is quite quirky. This is something else which a game has to be. A little bit comical and a little bit light hearted designed with a sense of humour. After all it is a game.

-Obviously the game works on a very simple grid. Yet again basic and easy-to-use but also allows for ones imagination to get a bit carried away as well as mean that there is a lot more functionality in the game if there is that grid. Take Minecraft for example, the idea of blocks means you can build great big structures, but the physics mean that the grid adhered to is so controllable and neat. Often people talk about Minecraft OCD, which I have been diagnosed with by my friends, and I think this comes about by the lack of any roughness with the grid system. The reason why I think this should be applied to a perfect game is that it gives the player the possibility to do so much more, rather than struggling to even create a basic vehicle in something like Garry's Mod, and also allows for greater precision and neatness. A tidy game is a good game

The things which make Prison Architect not the best game in the world:

-The topic: Prisons aren't very exciting, at the bottom of it, but Prison Architect does bring an awful lot to the table when it comes to the topic and makes it very fun in breaking up fights and sorting people out etc etc, but it is more of a game of sorting people rather than managing a business, which what I think should be the focus of the best game in the world.

-You are paid every 24 in-game hours which is roughly around 25 minutes. It needs to be an hourly pay system and there also needs to be a better balance between money earnt and the cost of building things, as the current game doesn't allow, after then initial grants have been spent, for much in the way of earning money and therefore expansion. There are ways of sort of cheating, which is effective, but also it's not very ethical and takes a bit of the fun out of earning all of your money and developing your prison fairly and by the book.

-Apart from those two features, there isn't a lot else which is wrong with the game, and it is only in Alpha. Some things like the paths of Guards and how quickly they respond to incidents, which one is selected for each incident and things like that needs improving, but this is even an issue in games like SimCity 5, where the traffic goes round and round in loops to get to places when it wouldn't do that in real life, so it is not a unique issue and in all fairness to the game, I bloomin' love it.

So Prison Architect is a step in the right direction, but mainly the business aspect of the game doesn't quite make it the best possible game I can find. Nevertheless, go and play it if you are at all interested by what you have just read. I have already lost an entire weekend to it, and I have only just started playing it.

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My Search for the Perfect Game - Part 2: Prison Architect

So in my very short search through YouTubers for some unique indie games, one I stumbled across is a game called Prison Architect, which has been played by Sjin from the Yogscast as well as Louis of Mariocat Gaming, which I have really enjoyed watching the 50 odd videos he has on his channel over this weekend. Another wasted weekend to YouTube, but that is besides the point!

Anyway if you are unfamiliar with this game then let me explain a little bit about it. Basically, it involves you creating a map with nothing on it, then you have a little army of workers which you can use to build a prison to certain outlines given by the use of grants, which I thought was a very clever and unique way of laying down a beginner's tutorial. This immediately captured my attention. It is a complete simulation game from a birds-eye perspective, so doesn't involve any of the level of graphics as simCity 5 for example, or the 1st person view of Minecraft  it is a very basic, very simple and easy-to-use graphical interface, a bit like that of a Pokemon game, or probably a closer link to the graphics of Super Mario, with the same rounded and cartoon-like landscapes. However instead of being from the side or that weird 45 degree slanty view which Pokemon uses it is birds-eye, as I mentioned.



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My Search for the Perfect Game - Part 1

As an avid gamer and supporter of Youtubers, I have been thinking for quite a while about the perfect game. what really got me into playing was Minecraft, as you will be aware if you have read previous blogs. Now this game has a lot of aspects which really appeal to me: It is completely sandbox and free-roam, so you can do as you wish. There is the idea of growing and upgrading tools and buildings to get better things. A natural progression through material strength and durability properties.

However there a quite a few things which I would like to see in the game. The idea of money and creating and developing wealth, with things to earn money from and also spend money on to make more money, the kind of business simulation games which get a bit boring after 20 minutes, like burger restaurant and the like, have this element and it really captures me, but the idea of actually having to do the work yourself is also inspiring as it makes it more than just clicking things and earning money. You are actually being productive and it is a little more realistic.

The mod-pack of Tekkit though adds a lot of this, such as power and electricity, as well as being able to automate things and create very complex pieces of machinery. This I like! Also the pack never seems to end, so there is always new things to capture your imaginations and explorations.

My point is, they both still aren't perfect. Minecraft is absolutely amazing, don't get me wrong, as many of the people close to me will testify, I still believe this. However for me it isn't perfect. I am not quite sure what is perfect exactly so I am going to enter on a journey through the world of indie games and see what ideas and principals and mechanisms I can take from those games and strive to find the perfect game.

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